How gamification fails (& the 1 secret to successful applied game design)

Everyone winning is better than YOU winning.

Hello there, Jordan here šŸ‘‹

You found the best app last week.

Itā€™s fun.

You love playing it.

Youā€™re about to get paid MONEY for playing.

The app promised youā€™ll get paid $125 for every hour you use it. So, you spent your entire week playing with it non-stop. 80 hours in total.

(your imaginary version really works hard, wow)

But itā€™s finally time ā€“ 80Ɨ$125=$10,000.

$10,000

Thatā€™s a lot of money.

You hear the mailman dropping a package off. You pick it up and can feel a fat stack of cash inside. Youā€™re already dreaming how to spend it.

And then you open the package. Itā€™s filled with cash, but the banknotes are weird. They say:

Super Points?!

šŸ•¹ļø Is that another ā€œgamificationā€?

ā€œThis is such a scam; the app promised something else!ā€

(you couldā€™ve been nicer here)

ā€œBut, human being, if you read our small print , youā€™ll know that this is what we offer. And you can use our Super Points to buy all kinds of things.ā€

Who reads the small print ?! Software should be made for humans, not accountants!

ā€œFine. What can I buy with Super Points?ā€

ā€œHuman being, you can buy all kinds of awesome items!
Like our Super Points Boosterā„¢ā€

ā€œOkay, what does the Super Points Boosterā„¢ do?ā€

ā€œHuman being, our Super Points Boosterā„¢ boosts the amount of Super Points you getā€

ā€œBut why would I want more of something thatā€™s completely useleā€“ā€

BEEEEEEP

The line cut off.

You see me holding a pair of comically oversized scissors and grinning.

I cut the line. Get it?

(you should be more amused, it was a great pun)

Gamification is the pathetic attempt of corporations to use video games to make apps more entertaining.

They donā€™t have a clue.

šŸ¤©Ā Applied Game Design

Gamification fails because itā€™s doing the wrong things. Itā€™s always:

  • Points

  • Achievements

  • Leaderboards

Those are useful mechanics to make an interesting system, but:

They donā€™t work on their own.

You can add those anywhere and youā€™ll have a slightly more complicated app thatā€™s not more entertaining.

Hereā€™s where Applied Game Design comes in.

You can use the same tools but get a very different result by doing 1 thing:

Creating win-win situations.

The next time you're:

  • Writing

  • Making a video

  • Making a website/app

Ask yourself this:

What is the 1 action that makes both me and my audience win?

Then focus all of your energy on communicating it well and making it easy.

Win-Win examples:

  • Share this to get my free guide.

  • Follow me for free practical lessons.

  • The users who write the best reviewsĀ get promoted in our app.

Your biggest fan,
Jordan

šŸ’” Idea of the Week

ā

ā€œFailure doesnā€™t mean the game is over, it means try again with experience.ā€

ā€” Len Schlesinger

āš™ļø Tools, Apps, 'n' Gadgets

Here are today's picks:

  • Feather ā€” Notion ā†’ Blog in a few minutes. Neat if you donā€™t want to mess with hosting and whatnot.

  • Answer Socrates ā€” Find out what people are asking online.

  • Shots ā€” Create spectacular mockups for anything. Iā€™m shocked this is free.

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šŸ”¦ Creator Spotlight

One personsuperhuman you need to follow is Steph. Sheā€™s heading one of the most interesting communities on Twitter (for superhumans, yes) that can help you grow your audience and connect with other creators.
(just tell her, Jordan sent you)

šŸ“° Last Week with Jordan

Last week I released my Twitter Emergency KitĀ šŸ‘‡ļø

Also, hereā€™s my video on multitasking you probably havenā€™t seen:

That was it for today. Have a great week and I'll see you next Sunday!

ā€” Jordan

PS: Help me out by sharing this with a friend who'll find it useful šŸ«¶